R.V.R. & J.C. College of Engineering — EAPCET Code: RVJC
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Pixel Craft

UI/UX Design Challenge

Organized by ACM Student Chapter · R.V.R. & J.C. College of Engineering, Guntur

✦ Design. Prototype. Present. ✦
Category UI/UX Design
Team Size 2 Members per Team
Prelims UI/UX Quiz — 11th August 2026, 8:00 AM - 12:00 PM
Mains Design Sprint — 11th August 2026, 1:00 PM - 4:00 PM
Venue NC1 Lab

About the Event

Pixel Craft is a UI/UX design competition that tests participant's creativity, design thinking, and problem-solving skills. The event consists of a preliminary quiz followed by a Design Sprint, where participants create a UI/UX solution for a given real-world problem.

Key Event Highlights

  • Prelims Screening: MCQs assessing design fundamentals, color theory & wireframing.
  • Mains Design Sprint: Live 3-hour prototyping challenge based on real-world problem statements.
  • Prototyping Tools: Craft high-fidelity, Code Based interactive prototypes using React Native, Flutter, HTML/CSS/JS, or other approved platforms (Figma is strictly prohibited).
  • Live Jury Pitch: Present design concepts, navigation user flows, and UX decisions directly to judges.

Prelims — UI/UX Quiz

The preliminary round is designed to assess participant's understanding of fundamental UI/UX concepts.

Questions: MCQs    Qualification: Top-performing teams advance to Mains

Topics Covered

  • UI & UX Basics
  • Design Principles
  • Color Theory
  • Typography
  • Wireframing & Prototyping
  • Accessibility

Mains — Design Sprint

Qualified participants will be provided with 5 real-world problem statements by the organizers. Based on the given problem, participants must design a UI/UX prototype using approved development/prototyping tools (Figma is strictly prohibited).

Participants will present their design prototype and briefly explain the user flow and design approach to the judges.

Focus Topics & Key Deliverables

  • High-Fidelity Wireframes & Visual Design
  • User Experience (UX) Flow & Navigation Mapping
  • Interactive Prototyping
  • Design System Consistency (Typography, Color Palette, Spacing)
  • Final Design Presentation & Defense

Expected Solution

Participants are expected to design a UI/UX prototype using approved tools (Figma is prohibited) that effectively addresses the given problem statement. The prototype should clearly demonstrate the proposed solution and its user flow. Participants may be asked to briefly explain their design and navigation during the presentation.

Rules & Regulations

  1. Participation should be team of 2 members.
  2. Participants must carry a valid College ID card.
  3. The quiz consists of MCQs, and the top-performing participants/teams will qualify for Round 2.
  4. All teams will be provided with 5 problem statements at the beginning of Round 2. These problem statements will also remain projected on the screen throughout the session for easy reference.
  5. Figma is strictly prohibited for this round. Participants are free to use development framework tools such as React Native, Flutter, HTML/CSS/JavaScript, or any other approved platform .
  6. Teams may attempt any or all of the given problem statements within the allotted time.
  7. The team that successfully completes the highest number of problem statements with good quality will be ranked higher.
  8. The UI/UX prototype must be created entirely during the competition using development framework tools .
  9. The use of built-in AI features integrated within UI/UX design platforms is strictly prohibited.
  10. All submitted work must be original. Any form of plagiarism or unfair practice will lead to disqualification.

Coordinators

Faculty Coordinators

Dr. P. Siva Prasad

Mr. N. Chandra Sekhar : 9160418145

Student Coordinators

Pranathi : 7815854618

Haemnadh : 7093011189

Akshay

Siva Teja

K. Pandu

Sathvika

Sahitya